V-Ray for 3ds Max Essentials Course
Course introduction: 3DS Max with V-ray rendering is the state of the art tool for architectural visualization with photo-realistic images and an amazing rendering speed. We offer future-centric training for this state of the art program.
This beginner to Advanced-level course has been designed to help you to kick-start your career in 3D architectural simulation design with confidence.
Course target group: architects, product designers, interior / exterior designers, real estate agents.
Instructor:
Course will be lead by V-Ray licensed instructor and certified professional Imantas Maciukevičius, CGI Technology Generalist and Instructor, STUDIO KIBITZ Co-Founder. Course will be held in English.
Course length: 2 days 09:15 – 16:15
Location: AruCAD Süsteemid OÜ training class, Lõõtsa 4 II floor, Tallinn
Price: 450€+ VAT
Price includes: coffee breaks, lunch, course materials
Read about software:
Course length: 16 academic hours, 2 days 9:15 – 16:15
Training agenda:
Day 1:
- 2 ways to render: Brute Force / Irradiance Map
- V-Ray Sun and V-Ray Physical Camera
- How V-Ray Light works
- V-Ray Frame Buffer
- How V-Ray IES works
- Start creating V-Ray Materials
- How to light with HDRls
- Understand Color Mapping
- Shiny and opaque reflections / Fresnel concept
- DOF – Depht of field
- Use HDRI to create nice reflections on small objects
- Photoshop filters to create amazing bump maps
- SpotLights and VRaylights for complex light balance
- How to create/model a photorealistic 3D model
- How to create an interior light hiearchy mixing IES and VRayLights
- VRayLight material
- Create a light balance for exterios, using V-Ray Real Time (RT)
- Fresnel IOR to create photorealistic glass / exterios
Day 2:
- Use the Render Elements VRayLightSelect / VRayExtratex (sky replacement)
- Realistic natural light
- Use VRay Reflections, night effect
- VRayFur to easily create amazing grass
- IBL, how to use HDRI maps with a VRay Dome
- Unwrap modifier to map different surfaces
- Complex materials using reflection/Glossy maps
- VRay camera, Lights and spaces for lighintg schemes
- Exterior
- VraySphere Light and IES in Scene
- How to organize the primary lighting, creating separated areas
- Keeping all well organized
- Prepare the necessary Render Elements for the final step