Maya Essentials Course

Maya koolitused

Course target group:
Maya Essentials Course is a basic level training for anyone who wants to learn Maya or who is interested in 3DPeople, CGIPeople, 3D modeling, texturing, rendering & animating. Targeting any M&E industry specialist: from tv and films to games (PC and mobiles) and VR, because this is essential of any projects.

Once you have completed this training course, you will be fully capable of using Maya to create your own models and animations from start to finish, using the key concepts and techniques.

Software Introduction: Autodesk Maya is an industry-leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly 3D cinematic animations. Autodesk Maya can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modelling, texturing, rigging, animation, VFX, lighting, and rendering. Maya fits into the animation pipeline at nearly every stage. From modelling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and more straightforward.

Course will be lead by Imantas Maciukevičius, CGI Technology Generalist and Instructor, STUDIO KIBITZ Co-Founder. Course will be held in English.

Course length: 3 days 09:15 – 16:15

Location: AruCAD Süsteemid OÜ training class, Lõõtsa 4 II floor, Tallinn

Price: 600€+ VAT
Price includes: coffee breaks, lunch, course materials

Read about software:

Autodesk Maya®

Course length: 24 academic hours, 3 days 9:15-16:15

Training agenda:

Day 1 – Introduction

  • Setting your project
  • Views / panels
  • Hotbox
  • Viewing geometry
  • Channel box
  • Layer box
  • Attributes editor
  • QWERTY navigation
  • Working with the camera
  • User interface
  • Outliner / Hypergraph
  • Grouping / Parenting
  • Shelf
  • Marking menus


  • Curve tools / snapping
  • Revolving
  • History
  • Duplicating
  • Working with NURBS
  • Detaching surfaces
  • Grouping / Duplicating
  • Working with polygons
  • Combining polygons
  • Modeling tool kita
  • Subdivisional surfaces
  • Split polygon tool
  • Lofting
  • Extruding

Day 2 – Introduction to Animation

  • Animation
  • Lattices
  • Clusters
  • Set driven keys
  • Set driven key advanced


  • Joints / IK handles
  • Lightning dynamics
  • Keyframing / time slider
  • Attach to path
  • Secondary animation
  • Cycle curves
  • Playblasting

Day 3 – Materials and Rendering

  • Hypershade
  • Materials, apply materials
  • Making shader networks
  • Combining ramps
  • Layered textures


  • Intro to lights
  • Making bump maps
  • Working with shadows

UV mapping

  • Moving UVs
  • Specular maps
  • Render view
  • Camera settings


  • Render globals
  • Rendering setting
  • Optimizing rendering
  • Rendering channels



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